Wwise Music System for an Imaginary Game
Exploring a designed music system for an imaginary game inside Wwise. Trialing music theme transitions, music stingers/transition segments, a dynamic combat system, and different game/AI states that would be present in an open-world game environment. Using the interactive music hierarchy, as well as a Soundcaster Session to trigger changes to the music live.
Using music from a commercial library for demonstration/educational purposes - I have edited the stems into new themes that represent game states and have brought these loops into a Wwise music system.
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