2024-12-09

MetaSounds Procedural Synth Exploration in Unreal Engine 5

Exploring UE5's MetaSounds capabilities for music, combining synth voices and wav player modules triggering drum samples to create a random procedural patch to be used in a game context. I manipulate a Performance FX mixer with inputs affecting filters, LFOs, and volume which could be further explored and connected to gameplay interactions using Blueprints.

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Wwise Music System for an Imaginary Game