“Nothing has to be true, but everything has to sound true.”

- Isaac Asimov

Skip to Videos
  • Assassin's Creed Nexus VR

    Assassin's Creed Nexus VR

    As a sound designer on Assassin’s Creed Nexus VR, working remotely with the team in Düsseldorf I created sounds for the ‘Animus’, the Nexus VR logo, various UI sfx, in-game interactable Beacon, and collectible fragments, the start-up scenes and puzzles as well as the entire end sequence of the game. Working in Unity developing for the Meta Quest 2/3 (Oculus) headset.

  • Far Cry 6: Lost Between Worlds DLC

    Far Cry 6: Lost Between Worlds DLC

    Took ownership of the audio for several ‘rifts’ or levels in this sci-fi themed post-launch DLC for Far Cry 6. Handling the sound design for large level defining assets, world ambience, interactable items/traps and custom music editing.

  • Far Cry 6 - Game Overview Trailer

    Far Cry 6 - Game Overview Trailer

    Designed SFX for in-game: object interactions, checkpoint racing SFX, world propaganda binks, music selection and implementation for races and the cockfighting mini-game. Assisted with the editing and implementation of the open world music system. Edited the composer's compositions for various levels of combat, stealth, exploration and scripted mission moments. Edited music and transitions for several missions, in-world music sources like radios, loading screens and completion stingers.

  • Tom Clancy's Ghost Recon Frontline: Reveal Trailer | Ubisoft

    Tom Clancy's Ghost Recon Frontline: Reveal Trailer | Ubisoft

    Assisted the Ubisoft Bucharest audio team remotely for about a year’s time, helping design sounds for a new Ghost Recon. My mandate was to support the small audio team on vehicles and ambience. I helped redesign the deployment helicopter, all vehicles, and the main menu soundscape. I executed a polished menu flow of smooth transitions and sounds when navigating between tabs alongside the main menu music within a soundcaster session.

  • Starlink Battle for Atlas - Star Fox Launch Trailer

    Starlink Battle for Atlas - Star Fox Launch Trailer

    I was the sole Audio Tester on Starlink: Battle for Atlas where I examined the audio systems and overall sound quality across all platforms using Wwise as well as the Snowdrop engine. Working on a small audio team I took on audio tasks throughout development, creating unique sounds for the game, implementing and finally testing them in build. My notable contribution to Starlink was designing the ship engine SFX for Star Fox's Arwing on the Nintendo Switch version.