Far Cry 6: Sound and Music Design - Scott Deathe
Sound Designer/ Music Editor | Dunia Engine | PS5
Edited the composer's stems into new compositions for all levels of combat, stealth, exploration and scripted mission moments throughout the game.
Designed mission music moments and transitions, loading screen loops per game region and completion stingers.
Assisted the music director with the implementation of the open world music system.
Recorded Foley using found objects, in-studio with various microphones to gather new sounds to add to the team’s SFX library.
SFX for in-game object interactions, checkpoint racing SFX, world propaganda binks.
Implemented in-world music sources like radios.
Copyright-free music selection and implementation for races and the cockfighting mini-game.
00:00 - Music Editing - Title Screen Loop
00:37 - Music Editing - Loading Screen Loops
01:09 - Music Sourcing/Editing - Mini-games
01:30 - SFX In-World Attractor
01:46 - Checkpoint Racing UI SFX/ Music
02:16 - Weapon Source Foley Recording
02:33 - World Music Sources Radio Implementation
02:38 - SFX - CB Radio Animation
03:23 - SFX Yaravision News Stinger
03:30 - Propaganda Sound & Music Design
04:15 - Open World Music System Sequence
06:00 - Mission Complete Stinger