2022-05-03

Far Cry 6: Sound and Music Design - Scott Deathe

Sound Designer/ Music Editor | Dunia Engine | PS5

Edited the composer's stems into new compositions for all levels of combat, stealth, exploration and scripted mission moments throughout the game.

Designed mission music moments and transitions, loading screen loops per game region and completion stingers.

Assisted the music director with the implementation of the open world music system.

Recorded Foley using found objects, in-studio with various microphones to gather new sounds to add to the team’s SFX library.

SFX for in-game object interactions, checkpoint racing SFX, world propaganda binks.

Implemented in-world music sources like radios.

Copyright-free music selection and implementation for races and the cockfighting mini-game.

  • 00:00 - Music Editing - Title Screen Loop

  • 00:37 - Music Editing - Loading Screen Loops

  • 01:09 - Music Sourcing/Editing - Mini-games

  • 01:30 - SFX In-World Attractor

  • 01:46 - Checkpoint Racing UI SFX/ Music

  • 02:16 - Weapon Source Foley Recording

  • 02:33 - World Music Sources Radio Implementation

  • 02:38 - SFX - CB Radio Animation

  • 03:23 - SFX Yaravision News Stinger

  • 03:30 - Propaganda Sound & Music Design

  • 04:15 - Open World Music System Sequence

  • 06:00 - Mission Complete Stinger

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