Assassin's Creed Nexus VR | Sound Design by Scott Deathe
Sound Designer | Unity | Meta Quest
Created sounds for the “Animus”, including ambience, various UI SFX for holograms and visual glitches, the start-up initialization sequence and interactive puzzles in VR. I assisted with the design of the AC: Nexus VR intro logo in time for the announcement trailer. Designed intricate sounds for in-game interactables like the end of ‘memory’ Beacon orb, and collectible fragments. Implemented the sound design for the end sequence playable cinematic of the game and the simulation’s destruction.
00:00 UI SFX and AMB Startup Sequence Initialization
00:20 SFX Puzzles & Player VR Calibration
00:44 SFX Interactable Beacon Orb
01:10 Cinematics SFX In-engine
01:45 AMB Destruction Glitches SFX
02:10 AMB Isolated Dark Drone Loop
02:30 Hologram, Banner and Transition SFX
03:10 AC VR Title