2024-07-04

Assassin's Creed Nexus VR | Sound Design by Scott Deathe

Sound Designer | Unity | Meta Quest

Created sounds for the “Animus”, including ambience, various UI SFX for holograms and visual glitches, the start-up initialization sequence and interactive puzzles in VR. I assisted with the design of the AC: Nexus VR intro logo in time for the announcement trailer. Designed intricate sounds for in-game interactables like the end of ‘memory’ Beacon orb, and collectible fragments. Implemented the sound design for the end sequence playable cinematic of the game and the simulation’s destruction.

  • 00:00 UI SFX and AMB Startup Sequence Initialization

  • 00:20 SFX Puzzles & Player VR Calibration

  • 00:44 SFX Interactable Beacon Orb

  • 01:10 Cinematics SFX In-engine

  • 01:45 AMB Destruction Glitches SFX

  • 02:10 AMB Isolated Dark Drone Loop

  • 02:30 Hologram, Banner and Transition SFX

  • 03:10 AC VR Title

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